#pragma once

#define ZERO	0
class Player
{
private:
	char m_playerInput;
	int m_pieceCount;
	bool m_playerWin;
	bool m_turnSuccessful;

public:
	Player();
	void setPlayerWin(bool a_playerWin);
	bool getPlayerWin();
	
	void setPlayerInput(char a_input);
	char getPlayerInput();

	void setPieceCount(int a_pieceCount);
	int getPieceCount();

	void setTurnSuccess(bool a_turnSuccessful);
	bool getTurnSuccess();
};